Best Ken Kutaragi Quotes and Achievements

Ken Kutaragi, was born on 2 August 1950. He was known as "Father of Playstation". He was known as a tinker since young and also work on Nintendo 16-bit sound chip.

He rised up the rank and became chairman and CEO of Sony Interactive Entertainment, producing many iterations of Playstations.

From August 26, 2020, he became the CEO of Ascent Robotics. 

 

 


Top 53 Best Ken Kutaragi Quotes

  1. Microsoft shoots for the moon. Sony shoots for the sun.
  2. The name of the game is not market share, it's how fast we (Sony) can grow the industry.
  3. The PS3 is not a game machine. We've never once called it a game machine...With the PS3, our intentions have been to create a machine with supercomputer calculation capabilities for home entertainment.
  4. On PS2, you can communicate to a new cybercity... This will be the ideal home server. Did you see the movie The Matrix? Same interface. Same concept. Starting from next year, you can jack into The Matrix!
  5. The PS3 will instill discipline in our children and adults alike. Everyone will know discipline.
  6. I'm not worried. Good luck, ... the center of gravity.
  7. Microsoft is still not a black belt.
  8. We believe that hardware-level security is fundamental. Software solutions may be not fast or robust enough to protect the system and its content when it is connected to the global network environment.
  9. My homeroom teacher told me I wasn't cooperative, ... I used to get mad, thinking I was being singled out.
  10. I'd like to apologize for the delay. I have been cautious because many people in various areas are banking on the potential of the next-generation DVD.
  11. I am confident that the power of our development studios are further empowered to create more new and innovative titles.
  12. Retailers told me that on a dollar base, they expect 70 percent of their sales to come from PlayStation. The remaining 30 percent will come from Nintendo and Xbox but almost all of that will be from Nintendo.
  13. PlayStation 3 truly is the system to be placed in the center of the living room in homes around the globe, ... The future is almost here with the PS3.
  14. Microsoft has put itself out of the game, ... Retailers in the US are already disappointed.
  15. With the dialogue focusing on 0.1 and 0.6, there is no way for the two sides to divide things fairly.
  16. When we initially announced our plans to launch this spring, we had expected the standardization work on all of the technologies to be completed by last August, but there were improvements that were decided on since then.
  17. Computer entertainment systems and applications are leading this trend.
  18. Sony was a very creative company when it was young,
  19. A new world will be created on the basis of PlayStation2 in the coming years. The client right now is the PC... but the PlayStation2 will be a completely different (computing) environment.
  20. There were many things going on and it was rather frustrating but now it is more clear. Now we have decided early November is the time for the launch.
  21. As SCE enters its second decade, we need to reinforce our games development power and create new entertainment experiences that will bring out the best of the technology in platforms such as PSP, PlayStation 3 and beyond,
  22. It's something you expected. If Ken hadn't fired you at least once, he probably didn't like you.
  23. Improving system response changes the relationship between computers and humans.
  24. Instead of rushing it, we want to make sure we execute a solid launch. We wanted to make the Thanksgiving sales.
  25. The PS3 will instill discipline in our children and adults alike. Everyone will know discipline.
  26. Microsoft is still not a black belt
  27. I'm not worried. Good luck, ... the center of gravity.
  28. The name of the game is not market share, it's how fast we (Sony) can grow the industry.
  29. The PS3 is not a game machine. We've never once called it a game machine...With the PS3, our intentions have been to create a machine with supercomputer calculation capabilities for home entertainment.
  30. Microsoft shoots for the moon. Sony shoots for the sun.
  31. You can communicate to a new cybercity... This will be the ideal home server. Did you see the movie The Matrix? Same interface. Same concept. Starting from next year, you can jack into The Matrix!
  32. The hardware was developed with the hard disk in mind.
  33. The current Xbox will become antiquated once the new machine comes out this November. When that happens, the Xbox will be killing itself. The only way to avoid that is to support 100 percent compatibility from Xbox 360’s launch date, but Microsoft won't be able to commit to that. It's technically difficult.
  34. On the competition from Microsoft and Nintendo, We do not care.
  35. If you consider the PlayStation 3 a toy, then yes, it is an expensive toy. However, it is more than a toy. It is a PlayStation 3. And it is the only PlayStation 3. I hope that those who understand this will gladly purchase it.
  36. On the price of PS3 again, It's probably too cheap... If you can have an amazing experience, we believe price is not a problem.
  37. On Microsoft beating us for a short moment is like accidentally winning a point from a Shihan [karate master], and Microsoft is still not a black belt.
  38. We want consumers to think to themselves 'I will work more hours to buy one PS3.' We want people to feel that they want it, irrespective of anything else.
  39. As SCE enters its second decade, we need to reinforce our games development power and create new entertainment experiences that will bring out the best of the technology in platforms favored by 200 million people all over the world.
  40. Improving system response changes the relationship between computers and humans.
  41. I am confident that the power of our development studios are further empowered to create more new and innovative titles
  42. PlayStation 3 will be capable running games at 120 fps
  43. I believe we made the most beautiful thing in the world. Nobody would criticize a renowned architect's blueprint that the position of a gate is wrong. It's the same as that. (PS Square Button problem)
  44. In development, we simulated every possible joypad situation. We imagined what it would be like to have to continually put the pad down while mapping a game, or playing while lying on the floor, and many other cases.
  45. We had to decide on the weight of the buttons and the pad itself. We adjusted the weights one gram at a time and eventually we found the correct balance. We probably spent as much time on the joypad's development as we did on the body of the machine.
  46. I am happy to graduate from Sony Computer Entertainment after introducing four platforms to the PlayStation family
  47. It has been an exciting experience to change the world of computer entertainment by marrying cutting-edge technologies with creative minds from all over the world.
  48. I’m looking forward to building on this vision in my next endeavors.
  49. We'll initially focus on research and development relating to information processing, targeting cutting-edge networking operations
  50. Demand for evaluation systems has surged since Sony demonstrated the console at May's E3 conference in Los Angeles
  51. It's just starting, we are growing up
  52. Sony's fears about music and movie copyrights kept it from selling products like Apple's iPod.
  53. We have to concentrate on our original nature -- challenging and creating

Best Ken Kutaragi Achievements

  • Creator of PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, and the PlayStation Vita.
  • 14th Annual Game Developers Choice Lifetime Achievement Award
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